Freelance Interactive Developer & AR/XR Specialist
Hello I'm Marco, an interactive developer and AR/XR specialist based in London. I build software and design real-time generative content for large-scale interactive experiences and live or broadcast events. I'm a self-guided programmer, who enjoy finding solutions for technologically complex problems, by combining design thinking with a deep knowlege of different frameworks, programming languages and production pipelines. With years of experience in TouchDesigner / Unity / Unreal / iOS, I help agencies and creative or tech teams to validate ideas, write project roadmaps, define technical best practices and develop fast, scalable and easy to maintain software for brand activations, media installations and retailtainment. I specialise in AR/XR workflows and generative content for broadcast and live events. With plenty of experience in Notch and Unreal Engine, I work closely with creative directors and artist to design real-time interactive graphics, IMAGs and virtual production sets to augment what's real.
iOS / ANDROID
2014 - Present
Euroleague Basketball Final Four opening show | disguise
It's easy to underestimate the impact crowds have in creating sporting spectacles. During the pandemic, with live audiences largely kept away from live sports, the absence was keenly felt. So when Ombra were approached by Filmmaster Events to collaborate on the Euroleague Final Four basketball tournament show in Cologne, they decided to push their creativity to the limit.
The Euroleague 2021: High energy AR for live broadcast
Ombra World use Notch to create ten high energy pre-game shows in AR for The Euroleague Final Four.
Gorillaz, Song Machine Season One: Strange Timez Livestream
Block 9, Xr Studios and Pixels and Noise use live FX and AR to re-imagine Gorillaz infamous music videos as a live stream performance.
Maserati MC20 Launch 2020 | disguise
To unveil the first super sports car of its Trident brand, luxury automaker Maserati ran a two-day hybrid launch event incorporating disguise xR workflows.
HP OMEN Challenge 2019 | disguise
When the OMEN Challenge 2019 was held in London in September 2019, disguise gx 2c and gx 1 media servers powered the real-time generative Notch content that accompanied the gameplay. The esports event was the first to be broadcast using disguise xR workflows, which combined Augmented, Virtual and Mixed Reality technologies.
BMW 3 Series Launch in Tianjin, China
Bild Studios was approached by London-based design studio Atticus Finch to help deliver an ambitious show revealing the new BMW 3 Series. This fast-paced show, staged on a projection-mapped 100m section of the Tianjin International Racing Circuit, consisted of a number of cars tracked by BlackTrax which interacted with and generated real-time Notch VFX content.